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Posts coming soon

We're writing our first dev journal entries. Check back soon for:

How we designed the Puzzle Editor

The 3-week sprint from idea to shipped feature.

The math behind short codes

Crockford Base32, bit packing, and OCR-safe design.

Why we chose Godot over Unity

The engine decision for a solo indie dev in 2026.

500 handcrafted puzzles

The design process behind every level.

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